roleplaying

Last Saturday I went to Penny Arcade Expo. I'd never been before, but most of my friends have. I was less aghast by commercial pressures than I might have been. The Square Enix section had demos of Final Fantasy XV, which looked slick as expected, and Life is Strange, which I've yet to play but intend to someday. I was too depressed about Bioware not supporting anything further for PS3/X360 in their Dragon Age DLCs and updates to investigate what they had. Nintendo had lots of Mario Maker on display and a cool demo of Xenoblade Chronicles X.

I've changed how I run tabletop games over the past thirteen years. I used to define everything about the world, leaving the characters fairly constrained in an approach referred to by M. Joseph Young as trailblazing. My partner John has referred to trailblazing before as 'the tour bus'. The GM drives you to Plot Point 1, points out some stuff, and entertains the PCs with a canned scene while they act the peanut gallery and do their quirks/traits at each other. Sometimes there's a scripted fight. Then back onto the tour bus for the next destination.

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